April 25th - Bug Fixes & Localisation Updates

We've been hearing you loud and clear, and we've been on a bug-squishing spree to make your gameplay smoother than ever. And guess what? We're stoked to also bring Brazilian Portuguese localization into the mix with this update! Thank you for all your continued support.

🐛 Bug Fixes

  • The missing Chests and Duffel bags are back

  • Placeable items don’t disappear anymore

  • Farm plants don’t disappear anymore when host goes into the Treehouse

  • Lunar T-shirt low resolution pattern has been fixed

  • Minor GUI fixes

  • Minor performance fixes

💬 Localisation

  • Added Brazilian Portuguese localization

March 21st - Blooming Beginnings Update & Console Release!


🖌️Art

  • Adjusted colors for better enemy progressions

  • New enemy type: Vipeagon

  • Added tutorial images for new onboarding

  • Easter outfit

  • Easter placeable assets

  • Easter plant

  • Minor VFX tweaks

  • Minor shader fixes

  • Visual bug fixes

  • Optimisation on ground shader


💻 Code

  • Features:

    • New region rating system

    • Tutorial popups

    • The guiding orb

    • Perspective toggle

    • Puzzle system

    • Mailbox system

    • New cutscene system

    • Pause mechanic

    • Sprinklers

  • Tweaks:

    • Combat

      • Monsters now have slightly varying health.

      • Player characters will now in some cases be left with half a heart from attacks that would otherwise defeat them.

      • The forward momentum of attacks is now scaled with the velocity of the player character.

      • Monsters can now damage each other. Sometimes there might break out between monsters.

      • Monsters can now alert each other of nearby player characters.

      • Placement mode

      • Player characters can now move while in placement mode.

      • Direction that the placement mode spline pans is now based on whether the player character is picking up an item or dropping an item.

    • Shops

      • Shops now restock right away when a shop state is updated. The player no longer needs to go to sleep to get the latest added stock.

    • Workorders

      • Workorders now have a visual light beam to indicate that it is active.

      • Daler can now be awarded for completing workorders.

    • General player character

      • Player characters are now invulnerable during cutscenes.

    • Companions

      • Companions can now be summoned via a summon interaction on a sleeping companion.

      • Companions now walk up to the player character when they are ready to evolve.

      • Evolving a creature is now done via an interaction.

    • UI

      • Changing the zoom level of the map can now be done with the scroll wheel.

    • Island Ratings

      • The rating for decorating your island now uses a flexible evaluation that takes multiple factors into account to determine a final score

      • New activity types have been added - Farming, Slaying Monsters, and rebuilding NPC buildings

    • Crafting

      • Input items can now be removed from in-progress refining stations

    • Gardening

      • Can water sand directly instead of plants

      • Watering Cans now show a preview for range


🎨 Design

  • Construction Altars now have a visual beam when they are active.

  • The game can now be paused in Single Player.

  • The night no longer lasts forever.

  • Sleeping sets the time for the start of a new Moonrun.

  • The Daily Summary Screen has been removed.

  • New Tutorial Screens added. They pop up as you play the game.

  • The Crafting Station is removed from the game, and recipes that require the Crafting Station have been updated to not require it.

  • The Hatchet, Hammer, and Pollen Bag have been removed from the game.

  • Added Mailbox functionality.

  • Puzzles have been added - they will refresh itself in periods of time.

  • New enemy - Vipeagon.

  • Region Rating System Overhaul

    • Each region now has a list of activities that need to be completed to reach 5 stars.

    • Each new star level gives a reward and increases the amount of resources that can be found in that region.

  • Onboarding Changes:

    • New starting position

    • Guiding light

    • Sariel quest moved

    • New companion as the first companion

    • Player House is part of the starting quest

    • New lake

    • A new farming area near the Heartland Shrine

    • Milas’ quest moved and changed

💬 Narrative

  • Onboarding changes

  • Added Pebblefluffs Eggcellent Adventure

  • Dialogue and item names


💃 Animation

  • Updated player attack animations

  • Fixed all NPC teleport animations

  • Authored individual creature evolve cutscenes

  • Fixed Bibi sleeping mid-air

  • Rigged and animated Sprinkler

  • Rigged and animated DLC chest

  • Rigged and animated Easter placeables

  • Replaced coins with letters, for Frogboy Coin Machine

  • Added missing talk animation to Milas animation set


🖥️ GUI

  • Updated visuals of all UI elements

  • Updated companion HUD element to show a companions needs

  • New HUD element to show activities in each region


🎶 Audio

  • Project Mix Updated

  • Snowcastle Logo Splash Screen Audio Mix updated

  • New UI Sound Effects and Revamp into UI SFX System

  • New Sound Effects for Vipeagon

  • New Sound Effects for Easter Update

  • Pirate Camp faster music-loop breaking-bug fixed

  • Audio added to all new animations

  • New SFX for Creature Evolving Cutscene

  • New SFX system for Guiding Orb

  • Music now plays on game pause

  • Fixed Reverb spread bug


🐛 Bug Fixes

  • Various collision fixes.

  • Missing Blockers should now appear on the map as intended.

  • Fixed overlapping text in menus.

  • A rare save/load crash has been fixed.

  • Achievement fixed for multiplayer.


🙇 Known Issues We Are Working On

  • Grass is not rendering properly when farming and placing items on the ground.

  • The items sometimes could disappear from the screen but they will come back within 3-5 seconds.

  • Currently the game has significant performance issues on Xbox One, we’re working on it. It plays delightfully on Xbox X | S.

  • Currently the game has some performance issues on PS4, we’re working on it. It plays delightfully on PS5.

  • If you purchased the DLC but you are a guest on your friend’s island (who has no DLC), you will see an empty chest. We are fixing this issue. In the future, the player will be able to see the chest with your purchased DLC only on your island.

February 8th - Lunar Union Festival update

The Lunar Union Festival Has Begun on Ikonei Island!

Come celebrate the Lunar Union Festival with us and collect exclusive items!

  • A Lunar Spirit will appear in the Hamlet during the Lunar Union event. It will give a quest that will reward you with Ribbits and beautiful rewards - such as decorations and clothing!

  • Red envelopes have been scattered around the island. Track them down to receive unique items that are available for a limited time only!

  • Multiple new items and recipes will be available in the different Shops during the Lunar Event.


💬 Languages

  • Added Chinese (Traditional) to the game

  • Added Bahasa Indonesian to the game

  • Typos fixed in multiple languages


🖌️ Visuals

  • The water shader has been updated to support ripples


💃 Art & Animation

  • Added Quadragon Amri Spirit for Lunar New Year

  • Added new animations for HUD Popup Menus

  • Added Lunar New Year placeable animations


⚔️ Combat

  • Updated the timing of weapon attacks


🖥️ GUI

  • Created item counter for quests

  • Added FAQ button in the start menu


🎶
💡Audio

  • New sound effects have been added to the Lunar Union assets and animations


🐛 Bug Fixed

  • The Hoe will no longer be destroyed while being used when its last charge is used

  • Pirates sometimes dance when they shouldn't and vice versa fixed

  • Hearts are now shown when possessing companions

  • Fixed a bug where attacks don’t react to player input

  • Fixed the areas where Longhorn could get stuck

  • Grabbing Ribbits in reach mode is now handled correctly


💡 Bug Fixes in the works or in QA

  • There is no visible GUI for "Rotate object". Please check the keybindings in settings to see what button is bound for “Rotate object”

  • All friends are shown online

  • In multiplayer for clients: Sometimes the Companion mood is shown as negative but if you listen to it - it's happy. Send it back home and summon the Companion again - will fix

  • Achievements and region/construction counters not working properly

  • Nodes, scrap piles, etc. respawning

  • Cave/Tree House icon being displayed incorrectly

  • Becoming invisible after attempting to bond

  • Getting stuck at certain points of the game after a crash

  • Friends not being able to pick up items or plant

🚧 Known issues that we have not had time or capacity to look at yet

  • Game not starting (running on Steam but not showing up in the task manager, or due to fatal errors)

  • Friends’ Pass not working with shared libraries

  • Items not showing in chests on multiplayer

December 14th - Lÿstide Event & Bug Fixes

Sorry for not sharing these before, castaways! We toadally frogot to include the patch notes on our Lÿstide announcement (our in-game holidays event!).
Anyway, here are the latest patch notes! Thank you so much for helping us get rid of those nasty bugs, and have a wonderful magical time on Ikonei Island 🎄✨

🖌️ Art

  • Lÿstide assets

🖱️ Code

  • Various small bugfixes

👓 Design

  • Added new placeables for the Lÿstide event

  • Added new plant for the Lÿstide event

  • Added new cutscenes with Amri Spirits for the Lÿstide event

  • Added new recipes for the Lÿstide event

  • Added new items to buy at vendors for the Lÿstide event

  • Added localization for the Lÿstide event

  • Increased amount of items in rotations at vendors from 6 to 9

  • Blockers now properly appear on the map

💬 Narrative

  • Added Lÿstide event dialogue

  • Added Amri Spirits for the Lÿstide event

💃 Animation

  • Added spawn and despawn animations for Amri Spirit

🖥️ GUI

  • Controller Menu: Apply buttons are now always visible at the top of the menu

  • Fixed Earthlock Parts showing up as white squares in the Moonrun Summary

  • Visual pass on Load Save menu to account for backup save slots

🎶 Audio

  • Added sounds for all new animations of placeable assets

  • Added sounds to new frog character

🐛 Bug Fixes

  • No hearts shown when possessing companions

  • Save game time does not respect daylight savings

  • Player's character falls through the ground when canceling a cutscene check

  • The S.E.L.L. chest is missing animations until being picked-up and placed down

  • C.A.T. doesn't play work idle

  • Player can place houses on the decorative furniture (not anymore)

  • Bibi's animation stutters while flying over the stairs

  • Stuck Longhorn companion between the firepit and a bed at the initial camp

  • Not able to put down pollen item stack (not anymore)

hotfix patch - November 10th 2023

  • Terms of Service pop up added

  • Fix for achievements not unlocking

  • Fix for workorders not saving

  • Fix for save times not using the correct timezone

  • Added a woven basket to the main menu (nothing special about it)

Full Release Patch Notes (Day 0 Patch) - November 9th 2023

The patch notes we were so eagerly waiting for are here!!! Happy full release day 🐸💚

👥 Multiplayer

  • Steam and Epic Cross-Play added! More Cross-Play coming at a later time.

💯 Quality of Life Improvements

  • Updated the Input in the game to be more user-friendly.

  • All late-game Plants now mature faster.

  • Streamlined how saving and loading are handled in the main menu

🍃 Flow

  • Scholar Statues has an updated visual to be easier to see. It also starts glowing when you place a Frog on it to unlock that part of the map.

  • Updated Achievement, Companion Level, and Quest Icons.

  • New 4K loading screens implemented

  • New and improved visuals for the Daily Summary Screen.

👀 Visuals

  • Scholar Statues has an updated visual to be easier to see. It also starts glowing when you place a Frog on it to unlock that part of the map.

  • Updated Achievement, Companion Level, and Quest Icons.

  • New 4K loading screens implemented

  • New and improved visuals for the Daily Summary Screen.

💃 Animation

  • Added Sitting Animations for each object the player can sit on.

  • Combat

  • Updated size and color of the monsters of the island to better showcase their power level

  • Removed the Amri Root connected to Monster Spawners on the island.

  • Monsters Spawned by Monster Spawners are stronger than before.

  • Added more places for monsters to naturally spawn on the island.

🌻 Resource Gathering

  • Economy Update

    • Multiple items have had their Sell and Buy prices adjusted.

    • Valuable items have a chance to drop from multiple new sources.

    • Ribbits can now be found when cutting Tall Grass.

    • Digging gives more Sand in the Desert Dunes and Dawning Sands, and more Snow in the Sunless Horn.

    • Fishing Nodes should now spawn more frequently in Fenland Point.

    • Ribbits can now be auto-picked up.

🖥️ GUI

  • The Buy Button is now greyed out when selecting an item in a shop that you can’t afford.

  • The Health Bar in the inventory screen is now below the player’s name.

  • The list of players playing is now only visible when more than one player is playing.

  • Sell Value is now visible on the description text of items that can be sold.

  • Icons for cycling through the Item Bars should now be more visible.

  • Added a button on the Title Screen for easy access to our other available games.

  • Updated animation showing Ribbits gained and lost.

  • Added notice and solution prompt for fixing corrupted saves.

🎶 Audio

  • Mixing Updates on music and general audio

🐛 Bug Fixes

  • Fixed the issue causing Shop Preview to still be present after an NPC moved away from that location.

  • Fixed areas where the companion would get stuck while following the player.

  • C.A.T. should no longer be flying in the Workshop and should use the correct Idle Animation.

  • Fixed the issue causing some players to fall through the ground in the Sanctuary.

  • Fixed the issue causing a region on the map to not update.

  • Fixed the issue causing C.A.T. to stop having interesting things to say.

  • Fixed an issue where the characters would sit in strange angles.

  • Fixed multiple areas where the player could get stuck.

  • Fixed misaligned text in the Friends List.

  • Fixed jittering text in the Crafting Menu.

  • Fixed an issue causing the main quest to stop progressing if the player never talked to Frogboy after creating the Bottle O’ Wind.

  • Fixed issue causing multiple items to never appear in Frogboy’s Shop.

  • Fixed issue where C.A.T. returns to standing idle in the shop.

  • Reduced the movement in the grass during strong winds.

  • Fixed issue causing a sub-region in the island to not be visible on the map.

  • The screen should no longer go to black before the Daily Summary Screen is displayed when going to sleep in interiors.

  • Fixed visible seams in the landscape.

  • Fixed an issue where the player could get stuck on a perpetual loading screen.

  • Fixed an issue where the player could press buttons on the main menu before it was loaded.

  • Fixed an issue where the game would get soft-lock if the player disconnected a controller while loading into the game.

  • Fixed a saving and loading issue with the Scholar Statues.

  • Fixed an issue where repeated saving and loading would expand the inventory size.

  • Chests should now always play proper animations when interacted with.

  • Various multiplayer issues were fixed.



Early Access 0.5 - Friends’ Pass and Demo Update - October 9th 2023

General

  • Friends Pass system! - See the steam announcement for more information

  • Demo! - See the steam announcement for more information

  • Steam Achievements now unlock properly!

  • New main menu!

  • Made it possible to play Ikonei Island while not connected to the internet!

  • Save versioning system added. We can now convert saves from earlier versions of the game to newer versions.

  • Corrupted saves should now be properly flagged in the main menu.

Multiplayer

  • The main menu now has a loading screen while the game is connected to online servers. 

Creatures

  • Companions now show silhouettes the same as the player characters

Quality of Life Improvements

  • Improved map functionality

  • Network error UI has been implemented. For example, players should now get a pop-up in the main menu if they lose connection to the host

  • Improved Menu navigation 

  • The player can now access the Crafting Station while holding a tool or weapon

  • Weapon Recipes rewarded earlier

    • Leaf Blade Recipe is now rewarded when completing the Hamlet Staircase

    • Seashell Scimitar Recipe is now available in Milas' Shop when his shop is available

    • Umbranium Greatclub Recipe is now available in Milas' Shop when his building is fully repaired

    • Umbranium Greatsword Recipe is now available in Milas' Shop when his Side Quest is completed

  • Made taming creatures easily more accessible when you meet them

  • Seeds have a small chance to drop from monsters. Stronger enemies have a higher chance of dropping seeds. 

  • The Interact prompt now says "Continue" instead of "Skip" if NPC or Statue has more dialogue to say

Visuals

  • Updated main menu visuals

  • Improved visuals of crafting preview

  • Updated achievement icon "A Better World"

  • Enhanced the aesthetics of the island

  • Fully upgraded Smithy and Farmhouse in Hamlet now have improved lighting

  • Added VFX when Frogboy teleports away.

GUI

  • Renamed "Satchel" to "Inventory Expansion"

  • Input prompts

    • Input prompts now appear above the item bar

    • Item names now appear above the "Pick up" prompt

    • The top button prompt has been moved to below the summoning HUD Element

  • Currency Box

    • Now only displays on the HUD when the value is changed

    • Value counts from current to new value when it is changed

  • Required Shrines widget now has a header explaining what it is

  • Updated Game Icons with new assets matching Steam assets

  • Added EULA button

  • Updated credits

  • Updated text translations

  • Consistency pass on Quest Menu headers

  • Refining Stations

    • UX improvements to Refining Station HUD element

    • Expanded border to encapsulate items that can be put in

    • Added arrow to indicate the items above can be put into the refining station

    • If you select an applicable item in your item bar it will highlight it in the HUD and show a preview of the item you get

  • The "Track Quest" prompt now says "Untrack" if a tracked quest is selected

  • Improved visuals in the settings menu

  • Inventory Menu

    • Text now updates to "Sort" if you hover over the "Sort" button

    • Text now updates to "Drop as Bag" if you hover over the "Bag Drop" button with an item grabbed

    • Text now updates to "Equip" if you hover over the upper button with an upper customization item grabbed

    • Text now updates to "Equip" if you hover over the middle button with a middle customization item grabbed

    • Text now updates to "Equip" if you hover over the lower button with a lower customization item grabbed

  • Added support to all symbols used in a modern Gamertag

  • "Misophonia Mute" now says "Misophonia Volume" in all languages

  • Updated nectar slots to use pollen bag icons

  • Map

    • Work orders now pulse on the map when they can be activated, and when items can be added to them

    • Work orders that can't be activated, or added items to are grayed out

  • Input Icon and Interactions

    • Fixed "Hold" text overlapping PS "OPTIONS" icon text

  • Dialogue boxes now show button prompt, and the arrow has animation

  • The shrine counter in the map menu is now hidden until the first shrine is repaired

  • The first quest is now auto-tracked when starting a new save

  • The menu now opens on the tab for your current input mode

  • HUD Widget Element

    • Moved the top button prompt to be in line with the other prompts, was below the Summoning HUD

    • Moved the Save spinner to not overlap the item bar

    • Minor visual fixes to Summoning HUD and the prompts

    • Move Quest Tracker and notification up a bit

  • Quest Menu now has headers for "incomplete" and "completed" tabs

Shops / Recipes / Decoration

  • The following recipes can now be bought from different shops:

    • Red Primrose Seed

    • Conch

    • Starfish

    • Pet Rock

    • Beach Torch

Animation

  • Added animations to Frogboy’s Sell Chest

  • Improved visuals for creature command animation

  • Updated multiple Pirate Captain (Amara Rustbristle) animations

  • Centered VFX of all creature despawn animations

  • Improved Axepecker bounce

  • Refined Creature Bond exit animation

  • Updated animation travel time from ground to bed and back

Combat

  • Increased the amount of monsters that spawn in the different regions when it's rainy or night.

Resource Gathering

  • The Longhorn Blocker Node on the Beach in Dawning Sands is replaced with an Axepecker Blocker Node.

  • Seed Pods are no longer guaranteed to drop from monsters but have a high chance of doing so. Amri is still guaranteed to drop from monsters.

Audio

  • Loudness Mix Fixes

  • Sariel Full Memory Sequence Sync issues fixed

Bug Fixes

  • Turtle enemy now shows a silhouette when the view is obstructed by geometry

  • All shrines are now revealed on the map when Sariel gives you the "Repair the Shrines" quest

  • Amri slimes now show silhouettes through the environment when not aggroed

  • Memory Stone no longer shows particle effects before being given to the player

  • Campfire rocks no longer pick up on underlying texture in interiors

  • Floating trees in Sunless Horn are now grounded

  • Fixed an issue where the player character would get out of bed early

  • Fixed crashes related to the daily states

  • Fixed an infinite black screen that would appear if the game lost the controller connection in the main menu

  • Fixed a memory leak related to changing languages

  • Fixed crashes related to the shop system

  • Fixed the unlimited frame rate setting not working

  • Fixed an issue causing the game to think multiple players were playing during a single-player game

  • Fixed an issue where client and server could affect each other when trying to cancel group activities

  • Fixed an issue where it could show an incorrect player name in the main menu

  • The main menu friends list functionality improved

  • Fixed rotation of grip bone in a Hogbunny’s Idle animation

  • Fixed parts flipping around during Cutter’s work animation

  • Menus can no longer be opened during cutscenes.

  • The Fountain Construction Altar no longer hovers above the ground.

  • The recipe for Stone Basin now uses the same name as the decoration it creates. (Old: Stone Fountain, New: Stone Basin)

  • Companions should now be able to navigate stairs in the Hamlet without teleporting.

  • Bloombox Recipe is now available in Frogboy's Funky Emporium when the shops restock after he has introduced himself

  • Added missing items to shops and removed double recipes present in the game

  • Frogboy is no longer stuck in a dialogue loop after the player crafts the Bottle O' Wind

  • The sleeping Mat recipe is no longer available for infinite purchases

  • Fixed multiple locations where the player could get out of bounds

  • S.E.L.L. Chest now plays animations

  • Fixed recipe floating in the air

  • Fixed unreachable digging spot

  • Stationary Pirates at the end of the Pirate Camp in the final Pirate Camp now dance.

  • Crescent Island is no longer discovered when finding the Construction Altar for repairing the boat that takes you to the island. Crescent Island is discovered when the player arrives with the boat for the first time

  • Blocker Nodes, Monster Spawners, Quest Nodes, and Scrap Piles should no longer respawn after being destroyed

  • Explore the Island Quest

    • Going straight to the Heartland and ignoring the Sword and Slime will no longer cause the quest to never be completed

  • Froglet Grove Pirate Camp

    • Fixed issue making it possible for the player to trigger a cutscene and be spotted by a Pirate simultaneously

    • Players can no longer clear the Pirate Camp before the quests tell them to by being spotted by a Pirate early and skipping a cutscene

    • Captain Tamara's name no longer clips through the top of the screen when the Pirate Camp is cleared

  • Players should no longer spawn far away from the door of the building they exit in a single-player game

  • Frogboy will now say his random dialogue lines after Tamara is blown away

  • Start a Garden Quest

    • Find the chest objective now completes when the chest is discovered, not when the Hoe is looted from it

    • It's no longer possible to complete the quest with incomplete objectives

  • Radio Contact Quest

    • The cutscene can no longer be triggered before Milas is at River Falls and asks the player to place the Radio

    • A Client triggering the cutscene will no longer take control away from the Host.

    • The player must now interact with the antenna to play the cutscene

    • A new objective has been added to the quest, telling the player to interact with the antenna

    • To complete the quest, the player must now talk to Milas after the cutscene

  • Sariel's Memory Quest

    • The Memory Stone is now a Placeable Object.

    • The player must interact with the Memory Stone to see a memory after the memory has been absorbed by the stone.

    • The Memory Stone must be given to Sariel when the quest is complete instead of placing it in front of her.

    • A new Cutscene has been added that shows all the Memory Pieces in the correct order.

    • When the quest is completed, the player gets to keep the Memory Stone and can use it to watch the entire Memory at any time.

    • Sariel now has repeating dialogue while the player searches for the memories.

    • Sariel will now use her repeating dialogue after the quest is completed.

    • Memory Stone is now dim and unlit by default.

  • The player can no longer climb chests while bonded with a Longhorn of at least level 2 to get out of bounds.

  • The Pebbleput Shirt Recipe required the Rough Thread Recipe instead of Rough Thread

  • Fixed area where camera clipped into the mountain

  • Frogboy should now disappear from a region when the corresponding Earthlock Part is found

  • Fixed timing issues and text not showing up correctly in credits

  • Fixed translated names and typos in credits

  • Fixed typos in C.A.T. random dialogue

  • Item Sorting

    • Fixed the sorting button in chest menus, it now actually sorts items

    • Fixed sorting button in inventory menu being difficult to spot

    • Added sorting button to sell chest menu

    • All sorting buttons now cycle through our 3 available sorting options; by name, item class type, and quantity.

  • Fixed typo in Norwegian Sariel Start A Garden quest

  • Refining station HUD now shows that you can put Fishbone in Cutter

  • The health bar played audio for all hearts when separating from a bonded companion

  • Fixed typos in misc dialogues

  • Fixed inconsistent button sounds in the map menu

  • Map Icons

    • Fixed map Construction Altar icons not displaying correctly for player houses and dwellings

    • Fixed map icons for tree house, cave house, and frog house not displaying at all

  • Mission objectives for completed missions are no longer displayed on the HUD

  • Fix for wrong icon being displayed when told to open the map

  • Fixed "Inventory Expansion" being referred to as "Satchel" on the tutorial page

  • The Pollen Bag icon is no longer upside down on plants

  • Fixed player name overlapping online status

  • Fixed player name overlapping ping info in the multiplayer settings menu

  • Fixed the "OPTIONS" button being squished

  • Fixed text going out of bounds in the naming tutorial

  • Fixed "Hold" text being very small

  • Crafting Menu

    • Fixed a couple of recipes that weren't showing in the crafting menu

    • Toggle Headers now have “!” when any item in them is new

    • Crafting category tabs now have “!” when any item in them is new

  • Main Menu Fixes

    • The "Start Game" button is now called "Load Game"

    • The "Load Game" button is only visible when there are save slots to load

    • Discord, EULA, feedback, and patch notes buttons have new visuals

    • The text in MotD has been scaled down a bit

    • The Game Logo is scaled down

    • Updated placement of menu elements

Early Access 0.4 - July 7th 2023

New Features

  • The Bloombox was implemented!

  • Implemented the new Day / Night system (Cloud Cycle), and the Daily Summary Screen

  • Story and cutscenes have been added to the game

    • All new main and side quests have been added to the game

  • Voice acting has been added! English and Norwegian audio are available

    • Multiple text languages are available. English, Norwegian, German, Spanish, French, Simplified Chinese

  • Dropped resources are now automatically picked up by nearby players if there is space in their inventory

  • A new unlockable island has been added to the game

  • New construction altars have been added throughout the island

    • Balance pass on all construction altars and shrines

  • Crafting Recipes are now unlocked at Construction Altars and can be bought in shops

  • Regions are now discovered by placing frogs on pedestals rather than fixing the shrines

  • Tilling the ground will no longer work in rainy regions

    • Players must first activate a nearby shrine to farm

  • Pirates no longer dance when the region is rainy

    • Players must first activate a nearby shrine to progress through a Pirate Camp

Multiplayer

  • Multiplayer support for dialogue systems

  • Multiplayer support for sitting and sleeping

  • Multiplayer Group Activities System

    • Some activities in the game, like cutscenes, require all players to group up before the cutscene can play

Quality of Life Improvements

  • Achievements now reward recipes

  • Implemented an Inventory Expansion item that can be bought in shops

    • Inventory upgrades have been removed from the Pirate Camps

  • If a house is picked up, a percentage of invested resources are now dropped on the ground

  • Added inventory sorting by name and quantity

  • The Watering Can can now be refilled if the character is close to any water source

  • Fishing will now always give loot. Failing to catch a fish will result in non-fish loot

Visuals

  • Added Post-Processing Volumes that improve the light/color in all areas of the game

  • Added new load screens

  • Foliage changes visuals depending on Cloud- or Sun Phase

    • Foliage assets polished

    • Improved wind function in the game, making leaves and foliage move more naturally

  • Optimized Interior and Pirate camp lighting

  • Added 3D assets for main quest items

  • Added VFX for narrative/main quest items

  • Improved character textures

  • Added 3D assets for broken statues

  • A new sleeping mat added

  • Added new icons for Achievements, Narrative Items, and UI 

  • Set dressing improvements in various areas on the island

  • Added Pirate umbrellas

  • Added trails detail slider to graphics options

    • This changes tessellation and trail type or entirely disables trails to save performance

  • Added a new thirst icon for plants

  • Improved the way discovered regions are shown on the map

Animation

  • New Bond Animations for Children

  • New Sleep Animations for Children

  • Added facial animations to the Children along with blinking functionality

  • New animation set for squatting Frogboy

  • New animation set for Pirates in the rain

  • New dialogue and cutscene animation sets for several NPCs:

    • Sariel

    • Milas Morgenshell

    • C.A.T.

    • Fiola Rustbristle

    • Captain Tamara Rustbristle

    • Frogboy

  • Pirate Captain’s hurdy-gurdy is now animated

  • Added teleport animation set for all NPCs

  • Added companion dismiss animations for all characters

  • Frogboy now sits on top of a frog statue

  • Updated all companions’ food reactions

  • Updated fishing animations

  • Updated Watering Can refill animation

  • Tweaked travel distance of Longhorn’s Charge ability

  • Added bonding animations for all companions

Creature Companions

  • Companions should now be easier to level up

  • Summoned companions will now always follow the player, but can only be commanded when in a good mood

  • Companions get sleepy fast when in Cloud Phase

  • Companions get hungry fast at the start of the Sun Phase

  • Balance pass on Companion needs

Combat

  • Menus now close if your character takes damage

  • Added support for holding the button down to trigger an attack combo instead of pressing the button multiple times

Resource Gathering

  • Spawned items (loot etc) now despawn after a time

  • Changes to farming

    • Plants grow only at the beginning of a new Sun Phase

    • Plants now require watering to grow

    • Plant growth time depends on the type of plant

GUI

  • Added new main menu art assets

  • Refining Stations now show their GUI based on player proximity rather than when being targeted

  • Categories in a Shop are now hidden when there’s nothing to buy

  • Updated visuals of locked inventory slots

  • Visual pass on all tutorial menus

  • Added subcategories for all recipes with collapsible groups

  • Added 3D visual representation of selected items in the crafting menu

  • Added sub-tabs to the quest menu, achievements menu, and settings menus

  • Visual pass on notification prompts

Audio

  • Combat music now stops playing quicker after disengaging from combat

  • Recorded versions of Music tracks added for exploring and when bonded with Creature Companions

  • Teleport Animation SFX added

  • Sleep Animation SFX added

  • Construction Altar Build SFX added

  • Pirate Dance SFX added

  • Added Ambience System to Player Houses

  • Final Mastered Music updated

  • Updates to the Music System

  • Creature Bond SFX updated

  • Updates to Audio Menu

  • Updates to Misophonia Mute

  • Frog SFX updated

  • UI SFX updated

  • Project Mix updates

Bug Fixes

  • Smaller bug fixes where assets were interrupting player navigation

  • Fixed landscape sculpt artifacts caused by landscape resolution

  • Fixed the issue causing players to be unable to place items in Fenland Point

  • Fixed various invisible blocker issues

  • Fixed various view distance/distance culling bugs

  • Tweaked silhouette shader to have better visibility in bright conditions

  • Fixed silhouette settings on various objects to properly display obscured characters

  • Fixed various navigation bugs

  • Fixed Crushing Weapon spinning glitch

  • Fixed Clothing rack exploding physics

  • Fixed Frog animation with effects playing on every new line of dialogue

  • Fixed throwing animations being too fast

  • Fixed Watering Can glitch on Octi

  • Fixed Hurdy Gurdy clipping on all Pirate Captain animations

  • Fixed floating item held during talk animations

  • Fixed C.A.T.’s raise finger animation to face forward

  • Fixed Stormdog Pup jaw not being modeled/skinned

  • Fixed missing teleport animation for Eva

  • Fixed the issue with chests playing opening animation when any ability was used near them

  • Fixed another issue with too many monsters spawning

  • Fixed issue where companion could not be summoned

  • Fixed crash bug related to Axepecker taming

  • Fixed crash bugs related to shops

  • Fixed issue with Jailbreaker Achievement

  • Fixed incorrect Ribbits amount being displayed when putting items in the S.E.L.L. Chest

  • Fixed scrollbar problems in the Completed Quests menu

  • Fixed sliding frogs for clients in multiplayer

  • Fixed the issue causing the trails from placeables generated in placement mode not to disappear

  • Fixed rain sometimes flickering white on “Ultra” graphics settings

  • Fixed issue with collision on decoration objects

  • Fixed collision issue with NPCs

  • Fixed issue that could cause eternal sleep

  • Fixed sitting animations

  • Fixed issues with the “pollen bar” not being shown/hidden correctly

  • Fixed planting issues on multiplayer

  • Fixed issue with companion evolving while being listened to

  • Fixed issue with companions not taking damage from enemies

  • Fixed player snapping and rotations in multiplayer

  • Fixed issue where companions would use different abilities depending on the players bonded with the companion or using the ability through Command

  • Fixed issue with using the shovel when it rains

  • Fixed issues with loot drops from resource nodes

  • Fixed attack-combo direction issue

  • Fixed an issue where the player could get stuck when performing an attack combo

  • Fixed issue with opening menu/inventory while performing attack combo

  • Disabled controller vibrations when the input type is Mouse & Keyboard

  • Fixes to Pirate Camp Music region

  • Weather Audio system fixes

  • Fixes to Ambience Audio System

  • Various other small but important fixes

Early Access 0.3 - January 24th

Multiplayer

  • Multiplayer has arrived on Ikonei Island! 2-4 player co-op has been added!

  • Invite Friends Menu

  • Players List HUD Element

  • Join Settings Menu

  • Players Settings Menu

General

Creatures

  • Creatures now populate the world and are no longer only found in cages

  • Creatures in rainy regions will be cautious of players and will attempt to flee

  • Creatures are now tamed by feeding them. Different creatures will have different feeding requirements

Player Housing

  • Frog House added as a new player house

  • Tweaks to lighting in player houses

Quality Of Life Improvements

  • Dancing Pirate line of sight should be easier to see

  • Added dynamic landscape tessellation to improve performance significantly, especially at vista points, but also all over the map

  • Added graphics menu option to disable trails

  • Selecting icons on the map has been improved. Icons that are behind other icons will be brought to the front

  • Mouse cursor hidden and inactive when using Gamepad. The cursor is only visible in menus and gets hidden if using the gamepad. Moving the mouse brings it back again

  • Tweaked graphics menu to instantly apply resolution/window mode changes and afterward open a pop-up for the user to confirm, or else auto-revert

  • If a companion is following a leader, it will only be interested in food items being held by the leader

  • Petting, feeding, washing, and generally interacting with companions may now directly impact the overall mood

Visuals

  • Improved visuals of the transition between Night, Day, and Rainy zones

  • Updated Scholar and Beastmaster statue size and texture

  • Improved visuals on Character outfits in the inventory view

  • VFX tweaks on monsters

  • Added icons for placeable categories

Animation

  • Added creature food reaction animations that were missing

  • Added missing Teleport animation for Eva

  • Updated Bibi food reaction animations

  • Replaced outdated fall and land animations with new ones

  • Added longer animations for disassembling player houses

Combat

  • All monsters now have a sight perception, and will attack players on sight

  • It should be easier to avoid enemy attacks now

  • Reduced knockback caused by Hammer and Hatchet

  • More monster variations were added to the island, both weaker and stronger versions

Resource Gathering

  • New Amrified resource nodes added

  • It should be easier to catch fish

  • New Digging and Leaf Bush Node added

Tools

  • Watering Can can now be bought in Sariel’s Shop

Audio

  • Optimization of Music and Ambience Systems

  • Improvements in the Weather sound system

  • Improvements in the Audio Mix of the full game

Bug Fixes

  • Fixes to the Audio Menu Settings system

  • Fixes to Creature Sounds

  • Fixes to areas where the player could get stuck or go out of bounds

  • Fixes to issues that could cause wrong character icons to appear on the map

  • Fixes to NPC Sounds

  • Going through a door now always transitions the player into or out of the interiors

  • Players can now pick up items if the first row in the inventory is full

  • Items on the ground no longer spawn back in after being picked up by the player

  • Selecting shop entries with the mouse now works properly

  • Fixes to HUD elements for in-game objects persisting on the screen after fast traveling

  • Creatures no longer randomly turn towards enemies while performing interaction abilities

  • You can no longer swap to a character that is currently defeated

  • Fixed issue which prevented Level 3 Longhorn’s being able to damage monsters or nodes

  • Window mode and resolution sometimes should no longer revert to the wrong settings when the user clicks “No” on the “Apply New Settings” pop-up

  • Fixes to trails on characters and creatures

  • Fixes to landscape blending material

  • Meadow Trunk blocker no longer uses the wrong VFX

  • Placeables and held visuals now display correct render depth and decals

  • Character shader should no longer be visible when walking behind Sariel

  • “Add All Items” and “Pick Up Stack” are no longer the same button when interacting with Refining Stations

  • Teleporting from a shrine now uses the same button as teleporting from the map

  • Fixed issue where placing down a Shovel would turn it into a Hoe

  • Fixed the issue causing the Longhorn to charge over Mining Nodes, missing them completely

  • Fixed the area where players could skip a blocker and reach the Sunless Horn Shrine early

  • Longhorn should no longer get stuck on the bridges in Fenland Point

  • Fixed overlapping GUI text

 

Early Access 0.2 - October 20th

General

Creatures

  • There’s now support for multiple active companions. Bring your whole squad with you! 

  • Companions can now be commanded to perform their actions. Bonding is no longer required, but still possible

  • Interacting with a companion moves the camera closer to the player

  • Creatures now have a “mood meter” which indicates how happy they are

  • Companions can now be nicknamed! Nicknames will appear over their heads

  • Creatures can now be fed, washed, and played with to increase their mood and experience bar

  • Improved locomotion animations for all companions (Stormdog, Otterlot, Longhorn, Axepecker and Bibi)

  • Improved creature summoning and dismissing

  • Improved Hogbunny dismiss animation

  • Extended animations for playing with creature

  • Improved idle animation for Stormdog

Player Housing

  • New player houses added!

    • Cave

    • Tree House

Farming

  • Tilling

    • Easier to design farms as tilling preview should now feel more fluid and intuitive

    • Angled tilling allows for more intricately designed farms.

    • Tilled ground visual indicates plant water amount with darkened texture

  • Pollinating/Farming Time

    • Pollinating plants using the Bibi and Pollen Bag yield crops immediately

  • Seed Pods

    • Monsters now drop Seed Pods instead of Seeds, based on what region they’re in

    • These Seed Pods can be used to craft the different seeds that the enemies no longer drop

    • Petal refined in the Cutter now make Pollen Bags directly, no longer creating Pollen

  • Plant Definitions

    • Uprooting a plant now gives the relevant Seed Pod back

Quality of Life Improvements

  • Improved flow in the beginning of the game

  • Better player economy (balancing pass)

  • Improved farming abilities (easier to tile, target, and otherwise tend to farm)

  • “Add All” items action when interacting with construction alters and refineries 

  • Added “Drop Items” action from inventory

  • Added tracking of work orders

  • Sleeping in a bed enabled during daytime

  • Workbench prompts and map markers disabled until the first shrine is fixed

Visuals

  • Improvements to various particle systems

  • Creatures have VFX to indicate their mood change

  • Made path towards longhorn more pronounced

Combat

  • Monsters

    • Removed multiple monster spawners in the beginning of the game

    • All monsters have had their health reduced

  • Weapons

    • Club area of effect damage has been increased

    • All weapons have had their damage increased

NPCs

  • Added an alternative speaking animation for the octi pilot, Milas Morgenshell

Inventory

  • Increased max inventory size from 56 to 70

  • Increased starting inventory slots from 16 to 20

  • Updated inventory menu, chest menu and sell chest menu to be 10 slots wide

  • Moved health bar and currency counter in the inventory menu to fill empty space

  • Reduced max slots in Duffel Bag from 24 to 20

  • Increased max slots in Tall Bag from 56 to 60

  • Increased starting slots in Sell Chest from 24 to 30

  • Increased amount of slots InventoryUpgrade pickup adds from 8 to 10

  • Added 2 slots to the equipment bar

  • Added keyboard mapping buttons for selecting slot 9 and 10 to the remapping menu

Resource Gathering

  • Wild Flowers

    • Uprooting Flowers now always give Petals

    • Uprooting Leaf Bush now always gives Leaves

  • Amri Machines

    • Amri Machines now drop more loot, as well as Amri

Tools

  • New tool - Fishing Rod has been added!

  • New tool - Shovel has been added!

  • Watering Can

    • Watering ability has had its radius reduced

    • Activate animation on water pump when refilling the Watering Can

  • Fishing Nodes

    • Added more fishing nodes in multiple areas

Decorations

  • Added 11 more decorations to the various shops with “Outdoor” theme

  • Added animations for the 11 new decorations

GUI

  • Tutorials added

    • Basics

    • Pirate Camps

    • Combat

    • Farming

    • Housing

    • Crafting

    • Resources

    • Creatures

  • Added patch notes button to main menu screen

  • Added new icons for emotes, tools and placeables

  • Seeds now have their own category in the crafting menu

  • Updated visuals keyboard input icons

  • Scaled down map icons slightly

  • Added “thank you” message when submitting feedback

  • Clicking outside an opened submenu in the main menu now closes the opened menu

  • Added dropdown menu to audio settings

  • Mouse sensitivity slider added

  • Page indicator for equipment bar added

Input/Controller

  • Space Bar no longer opens inventory

  • Picking Up items moved to X on Controller, Right Mouse Button/F on Keyboard

  • Tools, Weapon, and Combo moved to the Left Mouse Button.

  • Players can now talk to statues and pick up items while having tool or weapon equipped

  • Pollinate and Watering moved to the Left Mouse Button

  • Tools and weapon usage moved to the Left Mouse Button

  • Creature abilities moved to the Left Mouse Button

  • Stomp Tile moved to Right Mouse Button / X

  • Otterlot Fishing ability moved to Left Mouse Button / A

  • Pick Up moved to Right Mouse Button / X

  • "Cancel" moved to Spacebar

Audio

  • Optimized music system with more dynamics, and changes between regions

  • New Audio Silence system on the menu that lets players choose if the music will play constantly or with pauses in between while exploring

  • New Explore Music for areas where the Shrines have yet to be repaired

  • New Combat Music for areas where the Shrines have yet to be repaired

  • New Misophonic Slider - Players can tone down snores, eating and other foley sounds

  • New sounds for all new placeable objects

  • New creature sounds

  • Navigating menu sounds updated

Miscellaneous

  • Player can now rotate the character in the inventory menu with the right stick

  • General improvements to AI and pathfinding. (Enemies & Companions)

Bug Fixes

  • Fixed multiple areas where players could get stuck

  • Fixed issue causing the player to be unable to craft the Pebbleput Pants

  • Fixed typo in dialogue relating to the first Pirate Camp

  • Plants will no longer block the ability to till ground

  • Various texture bug fixes

  • Players can no longer spam-feed companions

  • The knockback effect when attacking a resource node was only triggered sometimes

  • Players can no longer be defeated while fast traveling

  • Companions will no longer sometimes evolve when at max level

  • Time can no longer be frozen after fixing the first shrine and then saving and loading

  • House workbench markers no longer reappear on the map after being completed

  • Hold to activate actions now properly update the hold progress circle when being activated

  • The preview of the item being added to workbench no longer get stuck when cycling through many items

  • Audio settings are now being saved

  • Chest menu now says character name when trading with another player character

  • Quests are now clickable with mouse in the quest menu

  • All buttons in settings menu are now clickable with mouse

  • Clicking an item in the shop no longer purchases without displaying the description first

Hotfix October 26th:

  • Companions of level 2 & 3 are now able to destroy resource nodes of level 2 & 3 respectively, allowing progression again

  • Maximum health increase provided from fixing shrines is no longer lost when loading a saved game